DanielBrond

Daniel Brond

World Designer, Gameplay Designer, Idea Machine

a little bit about me

Since a young age, I have had a strong passion for creativity and design. With time I have channeled that passion from level designing custom maps in Warcraft to developing my own concepts in Unreal Development Kit and finally into Unity.

Nowadays, I spend most of my time scouting the Unreal Marketplace, creating high-level concepts/prototypes, spending countless hours mastering new techniques, styles, and systems.

When I’m not lost in the neverending fantasies of my own worlds I tend to play basketball, watch massive amounts of fantasy or sci-fi series-movies and rule my own little kingdom in Crusader Kings.

Exploring new games is also something I absolutely adore, as it allows me to engulf myself into new worlds and the creative processes behind them.

Fantasy Nerd (J.R.R. Tolkien)

100%

Sci Fi Entusiast (Stargate)

80%

Hobby Strategist (Crusader Kings)

90%

Michael Jordan fan (Basketball)

55%

Part time singer (Shower)

70%

My experience

Game development has been a hobby of mine for the past 8 years.
During those years I have gathered knowledge in many different disciplines which include but are not limited to: Rapid Prototyping, Level Design, World Design, Techincal Design, System Design, and Quality Control.

With my love for colors, player experience, and eye for detail I have been pushing my skillets every day as I believe that great changes do not happen over a night, instead, they occur by pushing oneself to improve the smaller things each session.

Today, I am proud to say that I am able to pick up any type of project, be it in Unreal Engine, Unity, Unigene or any other type of engine, and adapt my skillets accordingly to deliver quality work.

Level Design

90%

Rapid Prototyping

80%

World Design

95%

Project Management

70%

Narrative Design

80%

C# - Visual Scripting

65%

Unreal Engine

Unity Engine

Unigine

CV?

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Contact

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