Daniel Brond

Gameplay Design – Level Design

Our Work

Work in progress

I am currently updating the projects below.
If you have any questions regarding unfinished content I am more than happy to answer them!

Our Work
Our Work

Project: Realms

Third-person, Single Player, Survival, Empire building, RPG.

Solo project created in just under 6 months.
The goal of the project was to get a detailed understanding of Unreal Engine workflow
and to expand my knowledge in terms of level design, visual design & gameplay design.

Unreal Engine

Unreal Engine

Prototype

Level Design

Gameplay Design

More about Realms
Our Work
Our Work

Project: Baphomet

Third-person, Singleplayer, Open World, Chaos Simulator.

Solo project created in just under 4 months.
The goal of the project was to get in-depth knowledge in terms of
level design, visual design & gameplay design.

Unreal Engine

Unreal Engine

Prototype

Level Design

Gameplay Design

More about Baphomet
Our Work
Our Work

Project: Baphomet

Baphomet is a Third person, Single player, Open world, Chaos Simulator.

The player takes control of the demon lord, Baphomet,
in the pursuit of a king’s soul after a broken agreement.
It is up to the player to to burn and kill everything in their way to the high castle.

Unreal Engine

Unreal Engine

Prototyping

Level Design

Visual Scripting

More about Baphomet
Our Work
Our Work

Project: Cold West

Western-themed, City builder.

Futuregames team project.

The player is tasked with constructing a settlement in the
north western regions of America, before the first snow falls.

Unity Engine

Unity Engine

Product Owner

Gameplay Design

Scripting

More about Cold West
Our Work
Our Work
Read more about me
Our Work

Contact

Don't hesitate to leave me a message and I'll get back to you as soon as possible.